Friday, January 23, 2009

it's all fun and games, until someone loses an eye

when gruumsh and correlon fought, it was not a sword that plucked out gruumsh's eye, but an arrow. both gods knew that correlon could not defeat gruumsh in melee combat, so correlon instead used his intelligence to fight gruumsh. during their historic battle, correlon kept, and fought from, a distance. it was gruumsh's arrogance regarding combat that was his flaw. when faced with a mere bow, gruumsh stood dismissively in the face of correlon's bowshot. he underestimated the power of correlon's bow and his accompanying magic. thusly, did gruumsh lose his eye.

gruumsh's ensuing rage was, in truth, directed more toward's himself than toward's the puny correlon: that he allowed such a combatively inferior foe to harm his person was a greater blow to his ego than to his eye.

although gruumsh, as a god (or, imho, a primordial), was fully capable of replacing or restoring his eye, he refuses to do so. instead, he chooses to remain one-eyed, as a sort of badge of honor--or, perhaps, a badge of dishonor--until such time as he annihilates the very existence of that cowardly creature, correlon.

Sunday, January 18, 2009

evil gods, as revised by me

key to revisions:
added
removed

Asmodeus (evil) power, domination, tyranny

Bane = Bel (evil) war, conquest

Gruumsh = primordial (chaotic evil) turmoil, destruction

Lolth = Glasya (chaotic evil) spiders, poison, darkness, shadows, lies, secrets

Tiamat= Mammon (evil) wealth, greed, envy, vengeance, dragons, serpents

Torog (evil) underdark, imprisonment, insanity, aberration

Vecna (evil) undeath, secrets

Zehir (evil) darkness, poison, serpents

Saturday, January 17, 2009

Drizzt Do'Urden novels

gotten from forgottenrealms.wikia.com
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Listed in the chronological order of the events in the books:

Dark Elf trilogy
Homeland (1990)
Exile (1990)
Sojourn (1991)

Icewind Dale trilogy
The Crystal Shard (1988)
Streams of Silver (1989)
The Halfling's Gem (1990)

Legacy of the Drow
The Legacy (1992)
Starless Night (1993)
Siege of Darkness (1994)
Passage to Dawn (1996)

Paths of Darkness
The Silent Blade (1998)
The Spine of the World (1999)
Servant of the Shard (2000)*
Sea of Swords (novel) (2001)
*Servant of the Shard (2000) has been removed from this series and placed within the Sellswords series, which follows Jarlaxle and Artemis Entreri.

Hunter's Blades trilogy
The Thousand Orcs (2002)
The Lone Drow (2003)
The Two Swords (2004)

Transitions
The Orc King (2007)
The Pirate King (2008)
The Ghost King (2009)

Monday, January 12, 2009

Thursday, January 8, 2009

replacing prestige multiclass (PMC) powers

gotten from wizards forum:

"It's the difference between an 11th paragon path (PP) encounter power and a 13th level class encounter Power; or more accurately, a 7th level and a 13th level, at level 27. And this doesn't kick in until level 27 anyway, so it's only for the last 4 levels of the game.

At level 27+ a PP has : 11 PP, 17 Class, 23 Class, 27 Class
At level 27+ PMC has: 13 Class, 17 Class, 23 Class, 27 Class

Before level 27 it's just extra flexibility on which level 7 enounter power you replace at level 23, the Class power or the Multiclass power."

Wednesday, January 7, 2009

power swapping

from wizards forum:

"Assume you are a strength based paladin... compare the cleric daily 9 - Divine Power to any paladin encounter from that level.
Assume you are in a party with dragonborn paladin, dwarf warlock, dwarf staff bloodmage and dwarf beast ranger. Now imagine what someone with Cleric Utility 6 - Divine Vigor will do in this party.
Imagine you are swordmage with lasting frost and winter touched. Compare the warlock daily 1 - Armor of Agatheus with any swordmage daily of that level.
Imagine you are a bow ranger with Cleric Daily 5 - Weapon of the Gods. Splintering shot kind of compares in fight vs. solo, but in any other situation - WofG reigns supreme.

Power Swaps are not 100% benefit, in fact they can hurt your character if not done with planing, but they can be very useful.

Healing power - made for healing character is much stronger in the hands of a character without access to healing.
Point blank sustainable power - made for squishy ranged character who has other uses for his minor actions and can't last long at the front lines is much more useful for a fighter who is always there and is never using his minors."
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"If you don't have a concept in mind, you won't have much use for the power swap feats. I believe they are more for experienced players (=have actually played a lot), who have a better overview of the classes and their powers, and who also know from experience what they would like to change on their class.

Unless you are masochistic and really want to pick weaker powers than those from your own class, these hold true:
- you want better damage than your powers give you at a given level (e.g. you are a warlord and load up some ranger, rodue or warlock powers to add a little more DPR to your character)
- you want to have an effect your powers just don't provide (e.g. you are a fighter, but you want some wizard utility powers like Fly, Expeditious Retreat or Arcane Gate - in which case INT doesn't come into play)
- you need to make up for a deficiency of the party (e.g. no healer is present, but people can MC into cleric or warlord to make up for it)."
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"Multiclassing used to be a really easy way to make broken characters. You can still do some powerful things, but multiclassing is no longer the raison-detre of lazy optmizers.

Now the main advantage of multiclassing is for players who actually want to play multiple classes. There are some powerful things that keep the optmizers happy though:

1) Utilizing class specialities. Some classes have a unique collection of powers that no other class has access too. For example, warlocks have several teleport powers that other classes can never get. Grabbing Otherwind Stride, Ethereal Stride, or Infuriating Elusiveness can give a rogue, or even a fighter, something they would never otherwise have.

2) Filling build deficiencies. A strength paladin does not have a lot of options at level 9. Multiclassing fixes that problem.

3) Overcoming build weaknesses. A warlock or bow ranger may want to grab a few paladin or rogue powers in case they get stuck in melee."
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"Eyebite w/ Divine Challenge"
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"Or if you really feel silly and or confident charisma based paladin who multi-classes into a star pact warlock for dire radiance + divine challenge. If the target moves closer to you it takes radiant damage from dire radiance, and if it doesn't try to close with you it takes damage from divine challenge. All the while you keep blasting with dire radiance thus fulfilling the requirement of divine challenge of you having to make an attempt at attacking the target."
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"FIGHTER/Cleric: Healing Strike (2W+Str, Spend Surge)
ROGUE/Ranger: Cobra-Spitting Stance"

Monday, January 5, 2009

downloading DDI content

from wizards forum:

"There's also the issue that some of us have had with being able to actually download and view Insider content. This is briefly acknowledged in Digital Insider #12, as a problem that WotC is aware of and being looked into. WotC no longer employs the fellow who wrote this however, so that particular issue may have fallen by the wayside; I don't know. In any case, fixing the problem does not appear to be a priority, it's on the backburner for now.

The work-around I use is pretty straight-forward once you know about it: Right-click on "See It Now!", right-click on "Save Target As". This brings up an option to save a html page, so I close the menu. Then, I right-click on "See it Now" (yes, again ), right-click on "Save Target As" (again). This time, an option comes up to save an actual PDF file. Good to go. In brief: Open, click, then close, then open (again), and save. This gets me past the "asp" page (whatever that is).

If I don't use the work-around, all I see is a page of gibberish. Insider PDFs are the only ones I've ever had trouble with. It's not just me, several others have posted similar problems. As already mentioned, it is acknowledged as a genuine problem in Digital Insider #12.

So, for those who don't know about this work-around then, it's possible for them to subscribe to Insider. Then, they find out that they're one of the unlucky ones, who can't actually see the stuff they've paid for."