It is believed that Lolth possesses one of the Books of Keeping containing the true names of all of the yochlols--renamed arachnoloths by Lolth and her drow worshipers--which might explain why these yugoloths, normally notorious for their shifting loyalties, serve Lolth unswervingly.
Medium fiend (
Armor Class 15 (natural armor)
Hit Points 136 (16d8 + 64)
Speed 30ft., climb 30ft., fly 30ft.
STR 15 (+2)
DEX 14 (+2)
CON 18 (+4)
INT 13 (+1)
WIS 15 (+2)
CHA 15 (+2)
Saving Throws Dex +6, lnt +5, Wis +6, Cha +6
Skills Deception +10, Insight +6
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities acid, poison
Condition Immunities poisoned
Senses blindsight 60ft., darkvision 120ft., passive Perception 12
Languages Abyssal, Infernal,
Challenge 10 (5,900 XP)
Shapechanger. The
Magic Resistance. The
Spider Climb. The
Spider Affinity. Arachnoloths have a special kinship with spiders. Even untrained spiders recognize arachnoloths as allies and don't prey on them.
Spider Telepathy. Arachnoloths can magically command any spider of CR2 or less that is within 120 feet of it, using a limited telepathy.
Innate Spellcasting. The
At will: detect thoughts, web
1/day: dominate person
Web Walker. The
Magic Weapons. The arachnoloth's weapon attacks are magical.
ACTIONS
Multiattack. The
Slam (Bite in Spider Form). Melee Weapon Attack: +6 to hit, reach 5 ft. (10ft. in demon form}, one target. Hit: 5 (1d6 + 2) bludgeoning (piercing in spider form) damage plus 21 (6d6) poison damage.
Teleport. The arachnoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.
