Tuesday, June 23, 2009

pelor symbolism

i see pelor's symbol as a lion's head, sometimes with its mane aflame.

Friday, June 19, 2009

the appearance of elves (as i see them)

Elves are slender, athletic folk about as tall as humans. Their range of complexions tend more toward tan or brown hues. A typical elf ’s hair color is dark brown or mossy green. Elves’ ears are long and pointed, and their eyes are vibrant blue, violet, or green. Elves have little body hair, but they favor a wild and loose look to their hair.

Elves mature at about the same rate as humans, but show few effects of age past adulthood. The first sign of an elf ’s advancing age is typically a change in hair color, usually taking on more autumnal hues--with dark brown hair turning autumn orange and mossy green hair turning deep gold. Most elves live to be well over 200 years old and remain vigorous almost to the end.

Friday, June 12, 2009

why why why why why

tiefling (cha)

hellock/hellbringer (con)

prince of hell (cha)

kostchtchie

obvious though it may seem, it has only recently occurred to me that for 4e kostchtchie should be a primordial, not a demon.

p.s., kostchtchie, thrym, whatever.

Thursday, June 4, 2009

frustration

i am feeling frustrated, almost discouraged, by two incidences where material i am developing gets preempted by published material by wotc.

the first case is an adventure i have been writing. in this adventure, i incorporate a unique adaption of a wotc game mechanic. i was quite proud of myself, and i hope to make the adventure publishable. then, several months into my development of this adventure, wotc produces an adventure, in dungeon magazine, using an adaption that is effectively identical to my own. after seeing this, i was tempted to scrap the entire project, but there are other good ideas in this adventure that simply must see the light of day.

the second case involves a new race that i have been developing. again, some interesting ideas (if i do say so, myself). and then, BAM!, wotc announces revenants, with allusions to the raven queen and how revenants can derive from any humanoid race. my scream got choked in my throat.

for now, i intend to persevere with these two projects. i know i have good ideas and i do want to write. time will tell. *sigh*

at least wotc still hasn't usurped my deity idea. MUAH AH AH AH !!!

Friday, May 22, 2009

totems worn

someone in the wizards forums once suggested that totems should be wearable in addition to wieldable, similarly to divine holy symbols.

i second this idea.

it is not too late to for wotc make this modification. currently, only 2 classes use totems: druid and shaman. the change likely would not make a big difference to druids (except, perhaps, for those who make very little use of wildshape), but it would benefit shamans, particularly those seeking to use longspears or other two-handed weapons, considerably.

this modification could be implemented easily in adventurer's vault 2 or phb3.

Thursday, May 14, 2009

Ruler of Winter / Maximizing Wizard Save Penalty

Originally Posted by Adslahnit on wotc forums:

"The moment you hit epic, with the Ruler of Winter epic destiny, you don't even need the Orb to get your save penalty up to -16. Consider a level 21 eladrin wizard/cleric/Divine Oracle/Ruler of Winter with Arcane Admixture (Evard's Ebon Bindings: Cold), Arcane Admixture (Face of Death: Cold), Arcane Admixture (Soul Puppets: Cold), Arcane Implement Proficiency (Heavy Blades), Dual Implement Spellcaster, Eladrin Sword Wizardry, Spell Focus, a +4 Cunning Longsword, a +4 Earthroot Staff, and a level 17 Phrenic Crown.

-5 Ruler of Winter
-2 Spell Focus
-2 Phrenic Crown
-4 Earthroot Staff
-3 Cunning Weapon
Total save penalty: -16

There. Your Face of Death (level 9 daily) now makes an enemy permanently helpless, your Soul Puppets renders enemies in the area permanently immobilized, and your Evard's Ebon Bindings turns an enemy permanently dominated. All without the orb."