Tuesday, November 15, 2016

Lolth's Spider Domain (available only to Drow females)

Lolth's Spider Domain (available only to Drow females)

Lolth's Spider Domain Spells
Cleric level 1: Find Familiar (spider only), Jump
Cleric level 3: Spider Climb, Web
Cleric level 5: Blink, Conjure Animals (spiders only)
Cleric level 7: Guardian of Faith (spider form), Freedom of Movement
Cleric level 9: Conjure Arachnoloth, Hold Monster

Bonus Cantrip
When you choose this domain at 1st level, you learn the Poison Spray cantrip.

Bonus Proficiency
Also at 1st level, you gain proficiency with the Stealth skill.

Channel Divinity:  Spider Swarm
Starting at 2nd level, you can use your Channel Divinity to call for the aid of a host of spiders.  As an action, you present your holy symbol and conjure a swarm of spiders within 30 feet of you.  As long as you maintain concentration on the conjured swarm (as if concentrating on a spell), the swarm obeys your verbal commands (no action required by you), and in combat, it acts on your turn each round. If you don’t issue any commands to it, the swarm defends itself from hostile creatures, but otherwise takes no actions.  The swarm disappears when it drops to 0 hit points, when your concentration is broken, when you use an action to dismiss it, or after 1 minute.  For every two cleric levels you have above 2nd level, you can conjure an additional swarm of spiders.

Poison Takes Its Toll
Starting at 6th level, when you deal poison damage--via weapon or spell--to a creature, that creature is subject to the poisoned condition until the end of your next turn.

Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with poison. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 poison damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Drider
At 17th level, Lolth grants you the blessing normally reserved for matron mothers.  You are transformed into a drider.  As such, you retain your drow traits and class features, but also acquire the following drider racial traits:

Strength.  You gain a Strength of 16 if your score isn't already higher.
Constitution. You gain a Constitution of 18 if your score isn't already higher.
Size.  Your size becomes large.
Armor Class.  You gain natural armor of 16 (plus any Dexterity modifier).
Speed.  You gain a climb speed of 30 ft.

Spider Climb. The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense. While in contact with a web, the drider knows the exact location of any other creature in contact with the same web.

Web Walker. The drider ignores movement restrictions caused by webbing.

Shapechanger. You can can use an action to polymorph into your drow form for up to one hour. Other than your strength and constitution scores, you lose your drider racial traits when you are in your drow form.  Any equipment you are wearing or carrying isn't transformed.  You can use a bonus action to revert back to your true drider form.  If you die in drow form, you revert to your true drider form.  Once you use this feature, you can’t use it again until you finish a short or long rest.

ACTIONS

Claw.  You can use your claw to make a melee weapon attack.  You can use either your Strength or your Dexterity for its attack roll and damage bonus, and this attack deals 1d8 piercing damage.

Extra Attack. When you use your Claw attack, you can attack twice instead of once.

Web.  You shoot sticky strands of webbing from your abdomen.  Make a ranged weapon attack roll against one creature.  On a hit, the target is restrained by the webbing. As an action, the restrained target can make a DC 17 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 15; hp 10; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).  Once you use this feature, you can’t use it again until you finish a short or long rest.