Monday, September 25, 2017

Winter Domain (*work in progress)

Bonus Cantrip
When you choose this domain at 1st level, you gain the Frostbite (PotA) cantrip.

Child of Winter
Also at 1st level, you gain resistance to cold damage.  Additionally, you can tolerate temperatures as low as -50 degrees Fahrenheit without additional protection.  If you wear heavy clothes, you can tolerate temperatures as low as -100 degrees Fahernheit.

Channel Divinity:  Nip in the Air
Starting at 2nd level, you can use your Channel Divinity to radiate the numbing chill of winter, dealing cold damage to your foes and hindering their movements.
As an action, you present your holy symbol, and each hostile creature within 30 feet of you must make a Constitution saving throw.  On a failed save, a creature takes cold damage equal to 2d10 + your cleric level and its speed is reduced by 10 feet until the start of your next turn. On a successful save, the creature takes half damage, but suffers no other effect.

Winter Domain Spells
Cleric Level Spells
1st - Armor of Agathys, Ice Knife (PotA)
3rd - Slow, Snilloc's Snowball Swarm (PotA)
5th - Feign Death, Sleet Storm
7th - Blight, Ice Storm
9th - Antilife Shell, Cone of Cold

Frosty
???/snow-covered enemies (debuff)/snow coating of self (buff)/conjure snowman (utility)

Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Frigid Body
Each hostile creature within 10 feet of you cannot take reactions.

Tempest Domain (HOMEBREW)



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Level 1 - (Tempest domain) Bonus Proficiencies - gain proficiency with martial weapons and heavy armor.
Level 1 - (Tempest domain) Bonus Cantrip - Shocking Grasp cantrip.
Level 1 - (Tempest domain) Wrath of the Storm.
Level 1 - Tempest Domain Spells
Cleric Level Spells
1st - Fog Cloud, Thunderwave
3rd - Gust of Wind, Shatter
5th - Call Lightning, Sleet Storm, Thunder Step (Xanathar's)
7th - Conjure Minor Elementals (Air-based or Water-based only), Control Water, Ice Storm, Storm Sphere (Xanathar's)
9th - Destructive Wave, Insect Plague, Maelstrom (Xanathar's)
Level 2 - (Cleric) Channel Divinity:  Turn Undead.
Level 2 - (Tempest domain) Channel Divinity: Destructive Wrath - deal maximum damage to lightning or thunder damage.
Level 4 - (Cleric) Ability score improvement (WIS 18, +4).
Level 5 - 2 dice of damage for cantrips
Level 5 - (Cleric) Destroy Undead - Turn Undead destroys undead of CR 1/2 or lower.
Level 6 - (Tempest Domain) Thunderbolt Strike - when you deal lightning damage to a Large or smaller creature, you can also push it up to 10 feet away from you.
Level 6 - (Cleric) Channel Divinity - 2x between rests.
Level 8 - (Cleric) Ability score improvement (WIS 20, +5).
Level 8 - (Tempest domain) Divine Strike.
Level 8 - (Tempest domain) Potent Spellcasting.
Level 8 - (Cleric) Destroy Undead - Turn Undead destroys undead of CR 1 or lower.
Level 10 - (Cleric) Divine Intervention.
Level 11 - 3 dice of damage for cantrips
Level 11 - (Cleric) Destroy Undead - Turn Undead destroys undead of CR 2 or lower.
Level 12 - (Cleric) Ability score improvement.
Level 14 - (Cleric) Destroy Undead - Turn Undead destroys undead of CR 3 or lower.
Level 16 - (Cleric) Ability score improvement.
Level 17 (Tempest domain) Stormborn - At 17th level, you have a flying speed equal to your current walking speed whenever you are not underground or indoors.
Level 17 - 4 dice of damage for cantrips
Level 14 - (Cleric) Destroy Undead - Turn Undead destroys undead of CR 4 or lower.
Level 18 - (Cleric) Channel Divinity - 3x between rests.
Level 19 - (Cleric) Ability score improvement.
Level 20 - (Cleric) Divine Intervention - succeeds automatically.

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