Saturday, December 20, 2008

orb wizards

gotten from wizards d&d forum:

Spell Focus, Earthroot Staff, Phrenic Crown, and Skull Mask. If you want, go WotST for a Cunning Weapon as well.

Here are the best of the constant saving throw-affecting items/feats that don't require much investment (Cunning requires WotST, for example)

Spell Focus - -2 to saving throws. Applies to all spells.

Phrenic Crown - attacking Will = -1,2,3 to saving throws. Levels 7,17,27. Applies to all of the best spells. (Sleep, Prismatic Spray, Legion's Hold)

Skull Mask - fear effect (which I assume means a power with the fear keyword) = -2 to saving throws. Works at all levels, lowest = 5. Applies to Prismatic Spray.

Earthroot Staff - penalty = enh bonus of staff on attacks that impose immobilized, petrified, restrained, or slowed conditions. Perhaps the worst offender of the bunch, applies to both Sleep and Prismatic Spray, applies a very large penalty, and does it constantly.

When you have Spell Focus, a level 27 Phrenic Crown, a +6 Earthroot Staff, and a Skull Mask, when using Prismatic Spray you don't even need your Orb of Imposition until you meet a Solo. And then you only need a 16 in Wis to perma-stun it. Note that these all apply to everything hit. Anything other than a Solo is screwed, and you don't even have to use any magic item dailies or even encounter powers.

Next, good items that don't have constant effects:
Orb of Ultimate Imposition (AV): I'm not very impressed by it, frankly. Once a day I can impose a very large penalty. How about instead I use Earthroot Staff and impose the that same penalty on everyone without using a magic item daily slot or my Orb of Imposition? (you can only use it on Sleep and Prismatic Spray, but that should not be a hindrance at all.)

Veteran's Armor (AV): Completely ridiculous. Lug around a few +1 armors and use them when you need them. Trading an action point and magic item daily use to get back a ridiculously powerful, encounter changing Wizard daily is a great deal. You might want to get back Sleep, since you're optimizing to be teh-uber stun-locker. One round and all your enemies are down for a long time.

Orb of Karmic Resonance (AV): Amusing. What, you saved? No, you didn't. Uses up a magic item daily, though, which I think you should be using pretty much entirely on Veteran's Armor.

Orb of Mental Dominion (AV): Very nice. It's even the same price as a normal orb. You have to be attacking with this orb, though. 2 saves and take the lower lowers chances of saving very significantly, and they probably won't ever save if you've got any reasonable penalty on them. Unfortunately, I'd rather have Earthroot as my top level, and you'll want to spend your magic item dailies on Veteran's Armor.

Arcane Mastery (feat, PHB): This basically lets you use the Veteran's Armor power all the time, except you keep your magic item dailies as well. Awesome, especially when combined with the next one.

Violet Solitaire (Wondrous Item, AV): Once you get this, you may not have fun anymore. You make a massive number of attacks over the course of the encounter, so critting is almost an eventuality. Then, you get an action point. Then, you get back a daily, which you can either use again or save for the next encounter. You can use a daily every single encounter with this, and if you use the right one, pretty much any encounter will be trivial from this point on (you'll want to use Prismatic Spray, most likely).


Once you combine these, you'll want to hit with your ridiculously powerful powers. Conveniently, they all attack Will. Conveniently, Divine Oracle lets you roll twice against Will. Multiclass Cleric and go Divine Oracle. Also, you don't need Wisdom past a certain point, since it becomes pretty much pointless. You can raise your other stats instead once you reach that point. Ironically, Legion's Hold isn't affected by the biggest of these, Earthroot Staff, and is so less likely to keep enemies affected than the other two, and so amusingly likely to be your worst stunner.
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also gotten from wizards d&d forum:

You could probably do it as early as Paragon.

-5 Orb of Imposition Wisdom mod(assuming you are a Dwarf/Elf)
-3 Orb of Ultimate Imposition +3(from Adventurer's Vault)
-2 Spell Focus
-2 Lvl 6 Swordmage Utility(from FR player's guide)

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