Thursday, March 12, 2015

Draegloth (demon) redone as Draegloth (yugoloth)

A draegloth is a half-drow half-glabrezu demon half-drider, half-mezzoloth yoguloth.  The ritual to create a draegloth destroys the physical form of the mezzoloth, for which it is well rewarded in Hades.

DRAEGLOTH
Large fiend (demon yugoloth), chaotic neutral evil
Armor Class 15 (natural armor)
Hit Points 123 (13d10 + 52)
Speed 30ft.
STR 20 (+5)
DEX 15 (+2)
CON 18 (+4)
INT 13 (+1)
WIS 11 (+0)
CHA 11 (+0)
Skills Perception +3, Stealth +5
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities acid, poison
Condition Immunities poisoned
Senses blindsight 60ft., darkvision 120ft., passive Perception 13
Languages Abyssal, Infernal, Elvish Sylvan [Elvish does not exist in my world], Undercommon, telepathy 60ft.
Challenge 7 (2,900 XP)

Fey Ancestry. The draegloth has advantage on saving throws against being charmed, and magic can't put it to sleep.

Innate Spellcasting. The draegloth's spellcasting ability is Charisma (spell save DC 11). The draegloth can innately cast the following spells, requiring no material components:
At will: darkness
1/day: cloudkill, confusion, dancing lights, faerie fire, spider climb, web

Magic Resistance. The draegloth has advantage on saving throws against spells and other magical effects.

Magic Weapons. The draegloth's weapon attacks are magical.

Spider Affinity.  Draegloths have a special kinship with spiders.  Even untrained spiders recognize draegloths as allies and don't prey on them.

Spider Telepathy.  Draegloths can magically command any spider of CR2 or less that is within 120 feet of it, using a limited telepathy.

ACTIONS
Multiattack. The draegloth makes three attacks:  one with its bite and two with its claws.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 16 (2d10 + 5) piercing damage.

Claws. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) slashing damage.

Teleport. The draegloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.

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