Wednesday, March 11, 2015

Drow Mage redone as Drow Warlock

Privileged drow males who lack the strength and fighting prowess to train as warriors have no recourse but to pursue the study of magic pacts with otherworldly beings. For them, it is a matter of survival. Female drow with a natural affinity for the arcane arts who lack the favor of Lolth might also become drow mages warlocks, although they are much less common.

Drow warlocks most commonly form pacts with powerful yugoloths, such as the General of Gehenna, Many also form pacts with powerful demons or devils.  It is rumored that there are drow warlocks who have formed pacts with fey entities, such as Baba Yaga.  Although Lolth appears to tolerate the divided loyalty of her drow warlocks, these pacts certainly exacerbate Lolth's lack of favor in the drow warlocks.

Drow most commonly reside in the Shadowdark and, to a lesser extent, in the Hadesweb (the third layer of Hades, Lolth's domain).  Adventurers in the Shadowfell and Hades qualify as extraplanar creatures.  Drow warlocks can cast banishment on adventurers, causing them to return to the Material Plane.

Drow warlocks cast contact other plane to contact their warlock pact patrons.

Drow warlocks almost always favor their eldritch blasts over their shortswords.

A common drow warlock tactic is take advantage of their devil's sight invocation by first casting darkness around themselves and then repeatedly casting eldritch blasts.

Drow warlocks are masters of espionage, casting scrying or utilizing their voice of the chain master invocation to guide their invisible quasit or imp familiars.

Drow warlocks have several magical means of escape:  magical darkness used with their devil's sight invocation, dimension door, fly, invisibility and, when used creatively, minor illusion.

DROW MAGE WARLOCK
Medium humanoid (elf), neutral evil
Armor Class 12 14 (15 with mage armor studded leather)
Hit Points 45 (10d8)
Speed 30ft.
STR 9 (-1)
DEX 14 (+2)
CON 10 (+0)
INT 17 (+3) 12 (+l)
WIS 13 (+l)
CHA 12 (+l) 17 (+3)
Skills Arcana +64, Deception +57, Perception +4, Stealth +5
Senses darkvision 120ft., passive Perception 14
Languages Elvish Sylvan [Elvish does not exist in my world], Undercommon
Challenge 7 (2,900 XP)

Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.

Spider Affinity.  Drow have a special kinship with spiders, which they train or utilize for many purposes. Even untrained spiders recognize drow as allies and don't prey on them.

Spider Telepathy.  The drow can magically command any spider of CR2 or less that is within 120 feet of it, using a limited telepathy.

Innate Spellcasting. The drow's innate spellcasting ability is Charisma (spell save DC 1214). It can innately cast the following spells, requiring no material components:
At will: dancing lights
l/day each: darkness, faerie fire, levitate (self only) spider climb, web

Spellcasting. The drow is a l0th-level spellcaster. Its spellcasting ability is Intelligence Charisma (spell save DC 14, +6 to hit with spell attacks). The drow has the following wizard warlock spells prepared:
Cantrips (at will): eldritch blast (enhanced by agonizing blast), mage hand, minor illusion, poison spray, ray of frost
lst level (4 slots): mage armor, magic missile, shield, witch bolt
2nd level (3 slots): alter self, misty step, web
3rd level (3 slots):fly, lightning bolt
4th level (3 slots): Evard's black tentacles, greater invisibility
5th level (2 slots): cloudkill banishment, contact other plane, darkness, dimension door, find familiar (pact of the chain boon), fly, hold monster, invisibility, magic circle, scrying, tongues

Eldritch Invocations.  The drow has the following invocations:
agonizing blast (+3 damage to eldritch blast)
devil's sight (see normally in both magical and nonmagical darkness, 120 ft.)
minions of chaos (conjure elemental 1/day)
sculptor of the flesh (polymorph 1/day)
voice of the chain master (telepathy with, and perception and speech through, the drow's familiar)

Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Dark One's Blessing.  When the drow reduces a hostile creature to 0 hit points, it gains 13 temporary hit points.

Dark One’s Own Luck.  When the drow makes an ability check or a saving throw, it can use this feature to add a d10 to its roll.  It can do so after seeing the initial roll but before any of the roll’s effects occur.  Once the drow uses this feature, it can’t use it again until it finishes a short or long rest.

Fiendish Resilience.  The drow gains resistance to one damage type until it chooses a different one with this feature after a short or long rest. Damage from magical weapons or silver weapons ignores this resistance.

Familar. The drow has an imp or spider familiar.

ACTIONS
Staff. Melee Weapon Attack: +2 to hit, reach 5 ft ., one target. Hit: 2 (ld6 - l) bludgeoning damage, or 3 (ld8 - l) bludgeoning damage if used with two hands, plus 3 (ld6) poison damage.

Shortsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (ld6 + 2) piercing, plus 3 (ld6) poison damage.

Summon Demon Yugoloth (1/Day). The drow magically summons a quasit or imp, or attempts to summon a shadow demon mezzoloth with a 50 percent chance of success. The summoned demon yugoloth appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons yugoloths. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action.

No comments: